The benefits of play are well known: it’s how kids learn; it encourages creativity; it relieves stress; and more than ever, it’s a way we interact with others. Incorporating play into all we do has the potential to enhance workplaces and family time; curricula and innovation. In a world that too often relies on auto-pilot, the humanity of a laugh, an aha!, or connecting with a trusted friend is the secret sauce of success.

Sandbox Summit@MIT will explore the ROI of Play from multiple angles and diverse disciplines, aligning with research trends, industry developments and breakthrough strategies across a range of platforms. In true Sandbox style, it promises to be as playful as it is enlightening, piquing curiosity and creativity, and fostering new connections and collaborations in unexpected ways.

 

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Two days of unique presentations, interactive workshops, a demo party, a welcome cocktail party, breakfasts, lunches, and networking opportunities.
 $995 (plus tax)
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Sandbox discounts are available at The Hyatt Regency Cambridge
575 Memorial Drive

PAST EVENTS
  • Sandbox West 2015 Play Differently: The Intersection of Real-World and Digital Engagement

    October 12 and 13, 2015

    As the lines blur between digital and physical play, opportunities for collaboration and innovation between kid and family-centric industries increase. Playful learning contexts span homes, schools and communities; players expect their experiences to follow them anywhere and everywhere. Sandbox West explored the dynamic new landscape of interconnected play. A partnership with USC’s Annenberg Innovation Lab brought a heightened level of insight to the Sandbox experience. Beginning with eye-opening research, we led attendees through successes, failures, pie-in-the-sky ideas, and current innovations that cross both real and imagined barriers. The goal was not just to keep players in this new game, but to inspire them to break the old rules.

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  • THE MIT EDUCATION ARCADE PRESENTS Sandbox Summit@MIT What If… Imagining a more playful society

    March 23-24, 2015

    Creativity, innovation, and collaboration have become the mantra of 21st century skills. How do we teach − and more importantly − nurture these skills in an atmosphere of core curriculum, COPPA rulings, tight budgets, and a steady influx of junk-food media? The simple answer is through play.

    Sandbox Summit 2015 tweaked creativity and piqued imaginations as speakers looked at the ways learning and life can be enhanced by remixing traditional toys and technology, the techniques of gaming, playground rules, stories, pictures, songs and smiles. Together, we proved how much more fun we can have − and how much more effective we can be − when we play.

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  • THE MIT EDUCATION ARCADE PRESENTS Sandbox Summit@MIT Innovation by Design Inspirations for Playful Learning

    March 24-25, 2014

    Great innovations allow us to play, learn, and connect in ways we didn’t know we needed. From Apple to Wikipedia, the best concepts rethink the norm and then give others endless opportunities to expand how they’re used.
    Sandbox Summit@MIT 2014 will present some of the minds behind-and in front of-today’s revolutionary ideas, platforms, places, and products. From toys and games to schools, museums, media, and marketing, we’ll delve into the purposeful designs that power playful learning.

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  • THE MIT EDUCATION ARCADE PRESENTS Sandbox Summit@MIT Pixel The Possibilities Nurturing Kids’ Imagination in the digital age

    April 15-16, 2013

    Imagination. It’s a wide-open word. And it’s packed with potential.The 2013 Sandbox Summit@MIT delved into the ways imagination shapes ideas both in and out of the digital world. From a simple line drawing to conceptualizing in the fourth dimension, the way content is envisioned, presented, and received affects the way kids play, learn, and communicate. Is it a product or a pixel that launches creative thinking? Does a virtual space have the same impact as a physical place? Can imagination be collaborative? Do we need to stand on our heads to see the world differently?

    At Sandbox Summit questions are the new answers.

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  • THE MIT EDUCATION ARCADE PRESENTS Sandbox Summit@MIT Going Mobile Going Global Tracking the anywhere/everywhere state of play

    April 17-18, 2012

    The mobile revolution has not only changed the tools ofplay; it’s changed the rules.From toddlers to tweens to twenty-somethings, life is anebook, ready to upload. Kids can—and do—play, connect,and communicate 24/7. The kind of device they own issecondary; a keyboard and fingers are really all they need.The rest is just i-candy.Sandbox Summit will make sense of what this real-timetechnology is teaching our kids. And what their usage isteaching us. Come hear the latest research, touch thenewest devices, and discover what happens after Gen Z.

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  • THE MIT EDUCATION ARCADE PRESENTS Sandbox Summit@MIT Game Changers People, Products and Policies that Empower 21st Century Kids

    April 28-29, 2011

    As technology fuels an increasing number of products and places where kids play and learn, it is crucial that we design digital media to challenge and engage. Sandbox Summit presents a roster of innovators who are constantly raising the bar to ensure that today’s kids become key players in the 21st century.

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