Sandbox Summit 2014 included 2 days of presentations and workshops, breakfasts, lunches and a cocktail party.
32 Vassar St Cambridge, MA 02139 Neighborhood: Kendall Square/MIT (617) 577-8812
Imagination. It’s a wide-open word. And it’s packed with potential.The 2013 Sandbox Summit@MIT delved into the ways imagination shapes ideas both in and out of the digital world. From a simple line drawing to conceptualizing in the fourth dimension, the way content is envisioned, presented, and received affects the way kids play, learn, and
The mobile revolution has not only changed the tools ofplay; it’s changed the rules.From toddlers to tweens to twenty-somethings, life is anebook, ready to upload. Kids can—and do—play, connect,and communicate 24/7. The kind of device they own issecondary; a keyboard and fingers are really all they need.The rest is just i-candy.Sandbox
As technology fuels an increasing number of products and places where kids play and learn, it is crucial that we design digital media to challenge and engage. Sandbox Summit presents a roster of innovators who are constantly raising the bar to ensure that today’s kids become key players in the 21st