As the lines blur between digital and physical play, the opportunities for collaboration and innovation between kid and family-centric industries increase. Playful learning contexts span homes, schools and communities; players expect their experiences to follow them anywhere and everywhere. Sandbox West will explore the dynamic new landscape of interconnected play.

An exciting partnership with USC’s Annenberg Innovation Lab brings a heightened level of insight to the Sandbox experience. Beginning with eye-opening research, we’ll lead attendees through successes, failures, pie-in-the-sky ideas, and current innovations that cross both real and imagined barriers. We’ll toggle between online and off; from small screens to large; from malls to museums.

The goal is not just to keep you in this new game, but to inspire you to break the old rules.


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Two days of presentations, workshops and demonstrations.

Early Bird rate until August 7: $995
After August 7: $1295
Eventbrite - Sandbox West
Conference location:
California Science Center
700 Exposition Park Drive
Los Angeles, CA 90037
californiasciencecenter.org

A limited number of discounted rooms are available at the Radisson Hotel until September 12.  Use discount code: SNDBOX 


3540 South Figueroa Street
Lost Angeles, CA 90007

Reserve now

 

No ticket refunds after August 31, 2015

PAST EVENTS
  • THE MIT EDUCATION ARCADE PRESENTS Sandbox Summit@MIT What If… Imagining a more playful society

    March 23-24, 2015

    Creativity, innovation, and collaboration have become the mantra of 21st century skills. How do we teach − and more importantly − nurture these skills in an atmosphere of core curriculum, COPPA rulings, tight budgets, and a steady influx of junk-food media? The simple answer is through play.

    Sandbox Summit 2015 tweaked creativity and piqued imaginations as speakers looked at the ways learning and life can be enhanced by remixing traditional toys and technology, the techniques of gaming, playground rules, stories, pictures, songs and smiles. Together, we proved how much more fun we can have − and how much more effective we can be − when we play.

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  • THE MIT EDUCATION ARCADE PRESENTS Sandbox Summit@MIT Innovation by Design Inspirations for Playful Learning

    March 24-25, 2014

    Great innovations allow us to play, learn, and connect in ways we didn’t know we needed. From Apple to Wikipedia, the best concepts rethink the norm and then give others endless opportunities to expand how they’re used.
    Sandbox Summit@MIT 2014 will present some of the minds behind-and in front of-today’s revolutionary ideas, platforms, places, and products. From toys and games to schools, museums, media, and marketing, we’ll delve into the purposeful designs that power playful learning.

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  • THE MIT EDUCATION ARCADE PRESENTS Sandbox Summit@MIT Pixel The Possibilities Nurturing Kids’ Imagination in the digital age

    April 15-16, 2013

    Imagination. It’s a wide-open word. And it’s packed with potential.The 2013 Sandbox Summit@MIT delved into the ways imagination shapes ideas both in and out of the digital world. From a simple line drawing to conceptualizing in the fourth dimension, the way content is envisioned, presented, and received affects the way kids play, learn, and communicate. Is it a product or a pixel that launches creative thinking? Does a virtual space have the same impact as a physical place? Can imagination be collaborative? Do we need to stand on our heads to see the world differently?

    At Sandbox Summit questions are the new answers.

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  • THE MIT EDUCATION ARCADE PRESENTS Sandbox Summit@MIT Going Mobile Going Global Tracking the anywhere/everywhere state of play

    April 17-18, 2012

    The mobile revolution has not only changed the tools ofplay; it’s changed the rules.From toddlers to tweens to twenty-somethings, life is anebook, ready to upload. Kids can—and do—play, connect,and communicate 24/7. The kind of device they own issecondary; a keyboard and fingers are really all they need.The rest is just i-candy.Sandbox Summit will make sense of what this real-timetechnology is teaching our kids. And what their usage isteaching us. Come hear the latest research, touch thenewest devices, and discover what happens after Gen Z.

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  • THE MIT EDUCATION ARCADE PRESENTS Sandbox Summit@MIT Game Changers People, Products and Policies that Empower 21st Century Kids

    April 28-29, 2011

    As technology fuels an increasing number of products and places where kids play and learn, it is crucial that we design digital media to challenge and engage. Sandbox Summit presents a roster of innovators who are constantly raising the bar to ensure that today’s kids become key players in the 21st century.

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