The Education Arcade
The MIT Education Arcade Presents
Sandbox Summit® 2010: iPlay, YouPlay, WiiPlay
How Play Is Changing Media & Media is Changing Play
May 18-19th, 2010
Cambridge, Massachusetts

First there were blocks. Then there was LEGO. Now there are apps. Kids today move seamlessly through multiple dimensions in their pursuit of fun. Today's tech play will all-too-soon become tomorrow's traditional play. What impact do emerging media platforms have on how play evolves? What role do young players have in shaping their playthings? Can a Wii teach playground rules? Is an ebook a phonics friend or foe? Is an avatar real? Come hear what the innovators in children's media, books, toys, virtual worlds, and education predict are the new playrooms for 21st century literacy. Step into the revolutionary world of kids' play. And get a grip on the future of fun.

Day 1: May 18th, 2010
8 am - 3:30 pm
The e-volving worlds of books and toys. Plus workshops to challenge your mind.
Day 2: May 19th, 2010
8 am - 3:30 pm
TV, movies and the web. Plus workshops to demo reality of virtural worlds.


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The New Playing Fields:
Building a 21st Century Sandbox
September 24, 2008
Katie Murphy Amphitheatre | Seventh Avenue at 27th Street | New York, New York 10001

If you missed The New Playing Fields: Building a 21st Century Sandbox, listen to it here >

Learn more about The New Playing Fields: Agenda | Speakers | Brochure

Sandbox on YouTube
Welcome and Keynote Presentation: Andy Berndt, Google Creative Lab

Andy Berndt, creative lab guru at Google, tells how turning a box of used bike parts into a functioning bike led him to connect a panoply of new ideas. If we want our kids to be able to function in organizations that respect creativity, critical thinking, and out-of-the-box solutions, how can we help them develop the skills they need to get there?

See more video presentations from The New Playing Fields here >

D Is for Digital
Media Roundup
 
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Sandbox Summit YouTube Channel
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Global Kids Releases first Seasonal Report from Hub for Learning and Virtual Worlds
Global Kids Inc. has released the first seasonal report from RezEd (www.RezEd.org), Global Kids' new hub for learning and virtual worlds. The seasonal report summarizes the range of activities and discussions taking place among those on the cutting edge of education. To view the report online visit REZED.ORG or the report is available free for download HERE.

Using Video Games as Bait to Hook Readers
By Motoko Rich, The New York Times | October 6, 2008
Publishers, authors and even libraries are embracing video games to promote books to young readers. READ MORE >

Re-Mission™ Works
Research on HopeLab's cancer-fighting game shows positive potential of games in healthcare. READ MORE (PDF) >

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Digital Dialogue
In this exclusive series, author and journalist Lisa Guernsey speaks with a wide range of thought leaders in the overlapping realms of creativity, education, and technology.
 
DESIGN: dmdnyc.com
Download the Report The Joan Ganz Cooney Center Media Roundup